commit 248bc763b62a4a15991951fbc9bd34216be2e421
parent 757ede5453457f58b5299fec0b6a0e79fbb27fa9
Author: Agastya Chandrakant <me@hanabi.in>
Date: Mon, 28 Feb 2022 21:12:06 +0530
Typos in the README.
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/README b/README
@@ -30,7 +30,7 @@ Consider editing the src/data/words.go -- and add a sorted list of words in the
language you want to port this game to.
While golang code can be compiled on UNIX-like OS (GNU/Linux and macos), as well
-is windows, this game makes use of ANSI-colour codes to print colours in the
+as windows, this game makes use of ANSI-colour codes to print colours in the
terminal.
ANSI colour-codes *might* not work on Windows, and without the colours, it could
be impossible to play this game. (And now that I think of, if one is
@@ -52,7 +52,7 @@ The source code has three branches dev, prod and master.
Additionally, the source code also has few tags.
+ One tag is called sahiba (the one who came up with the algo to get the clours)
--- tag named as a tribute for helping me with the game.
+ -- tag named as a tribute for helping me with the game.
+ Other tags being semantic versioning (semver) of the software release.
I don't plan to add support for words of other languages -- however, replace the